The following list of abilities available to the Trooper class should give you a hint on what exactly is it you’re seeing in all those videos, and what will be available to you if you decide to play this exciting class. Starting abilities are those that every Trooper has access to at level 1, and trainable abilities must be learned from the trainer at later levels. Starting Abilities Name Description Hammer Shot Fires a series of hammering shots that deal weapon damage to the target. Fast Reload Reload 6 cells…
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Jedi Knight Abilities Guide
The Jedi Knights are highly skilled in melee combat. Focusing on Lightsaber combat they can also specialize in dual wielding combat as a Jedi Sentinel or develop a more defensive style as a Jedi Guardian (more about each is discussed in the specializations guide). The following is a list of abilities available to Jedi Knights that will give you a hint on the gameplay and hopefully help you decide if this class is right for you. Starting Abilities Name Description Strike Inflicts your weapon damage spread across a series of…
Read MoreJedi Consular Advanced Classes/Specializations Guide
Jedi Consular, much like other SWTOR classes have access to two specializations/advanced classes which you can choose at level 10: Jedi Sage wields a single-bladed lightsaber, has powerful telekinetics/healing and is a ranged controller with damage or healing powers. Jedi Shadow wields double-bladed lightsabers, and possess stealth and burst melee damage abilities. They can also tank. Jedi Sage The Jedi Sage’s abilities will focus on healing and removing negative effects on allies. They will also have a powerful range of force powers to attack enemies at range. Read more about…
Read MoreSWTOR Imperial Agent Abilities Guide
The Imperial Agents abilities are focused on engaging enemies at range with rifles and a range of throwing weapons. They can also use a cover system to increase their evasion and activate some high power attacks. Starting Abilities Name Description Rifle Shot Fire 2 quick shots, causing medium damage. Shiv Stab the target with your energy blade for moderate damage and light damage over 3 seconds. Take Cover Evasion increase against targets in your cone of cover while taking cover. Recuperate Catch your breath, recovering your Health and Energy over…
Read MoreSWTOR Bounty Hunter Abilities
The Bounty Hunters are highly skilled in ranged combat. Focusing on quick firing laser blasters and range of darts, chaffs and a flamethrower. Bounty Hunter abilities generate heat which must be allowed to dissipate before they can be used again. In addition to the abilities listed below there are more which are specific to the two specializations. Starting Abilities Name Description Rigid Shots A quick stream of blasts causing moderate damage. Missle Blast Fires a rocket at an enemy, doing a high amount of damage and knockdown to the first…
Read MoreSWTOR Smuggler Abilities
Below you’ll find some starting abilities and those that can be trained later on for the Smuggler class. Starting Abilities Name Description Flurry of Bolts A flurry of bolts shot from your blaster. Take Cover Evasion increase against targets in your cone of cover while taking cover. Burst Fire three powerful blasts at your target. Flash Grenade Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets. Recuperate…
Read MoreSith Inquisitor Abilities Overview
The following are two groups of abilities Sith Inquisitors will use. One of them are starting abilities with which every character starts, and others can be learned later on via trainers. It should give you a nice overview of how gameplay and combat looks like. Starting Abilities Name Description Lightning Drain Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weak and standard enemies. Seethe Pause to…
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