You’ve chosen an exalted path—the Jedi Consular class. This is a great class to play in The Old Republic if you love Force powers, or if you are having a tough time deciding what role you want to play on a team—melee (or ‘tanking’), damage-dealing at range, or even some healing. This class can do all three, and you’ll get a chance to try the different skills out on Tython, your origin planet. Once you’ve loaded the game and chosen your server, the first thing you’ll see is your character…
Read MoreCategory: Jedi Consular
The Jedi Consular is the negotiator for the Republic. Similar to Yoda, the Consular would rather use intelligence and knowledge to get their needed results rather than a lightsaber. However, Jedi Consulars are very capable combatants as well. Along with Jedi Knight, Jedi Consulars are one of the two Republic aligned Force users and four possible Republic classes. Both Jedi classes start the game on Tython. The Consulars are trained more heavily in the arts of the Force than in combat, but are still outstanding warriors. They are trained to use single or double-bladed Lightsabers, depending on their specialization. Driven by curiosity and the search for knowledge, they see that through the Force, all things are connected.
Jedi Consular Companions
This is a list of companions we know about that are available for Jedi Consulars. Qyzen Fess Species: male Trandoshan Planet: Typhon Role: Melee Tank Armor: Heavy Weapon: Electrostaff or Vibrosword Abilities: Toggleable taunt-mode “Lightning Whip“, “Charge“: Ignites his jet pack and flies fist first to target Crew Skills: +5 BioChem, +15 Archaeology Zenith Species: male Twilek Planet: Balmorra Role: Ranged DPS Armor: Medium Weapon: Sniper Rifle Kit: AoE Damage Lt. Iresso Species: male Human Planet: Hoth Role: Ranged tank Weapon: Blaster rifle Abilities: Taunt Theran Cedrex Species: male Human…
Read MoreJedi Consular Mechanics: Force
Everyone seems to be confused about what exactly drives the Jedi Consulars resource system. Is it mana? Is it energy? The Force? I did some research and I am here to deliver the answers. The Jedi Consular, the Sage and the Shadow all use different variations of the same system. With this, it would greatly depend on which advanced class specifically you were referring to get understand it correctly. In this case alone, BioWare has me sold on each advanced class being a different class since these mechanics operate very…
Read MoreSWTOR Jedi Consular Class Basics
The Jedi Consular is the negotiator for the Republic. Similar to Yoda, the Consular would rather use intelligence and knowledge to get their needed results rather than a lightsaber. However, Jedi Consulars are very capable combatants as well. Along with Jedi Knight, Jedi Consulars are one of the two Republic aligned Force users and four possible Republic classes. Both Jedi classes start the game on Tython. The Consulars are trained more heavily in the arts of the Force than in combat, but are still outstanding warriors. They are trained to…
Read MoreJedi Consular Advanced Classes/Specializations Guide
Jedi Consular, much like other SWTOR classes have access to two specializations/advanced classes which you can choose at level 10: Jedi Sage wields a single-bladed lightsaber, has powerful telekinetics/healing and is a ranged controller with damage or healing powers. Jedi Shadow wields double-bladed lightsabers, and possess stealth and burst melee damage abilities. They can also tank. Jedi Sage The Jedi Sage’s abilities will focus on healing and removing negative effects on allies. They will also have a powerful range of force powers to attack enemies at range. Read more about…
Read MoreSWTOR Jedi Consular Abilities
The Jedi Consulars are very powerful in the force. Focusing on Telekinesis, they channel the force for Power and Wisdom. They can also specialize in lightsaber combat as a Jedi Shadow. The resource bar for a Consular is force. The Consular starts with 100 force and it doesn’t increase with leveling. Some abilities however do have increased costs of Force or increased regeneration rates on higher levels. Starting Abilities Name Description Saber Strike Deals 100% weapon damage spread across a flurry of three melee attacks. Project Throws debris at the…
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