The Jedi Knights are highly skilled in melee combat. Focusing on Lightsaber combat they can also specialize in dual wielding combat as a Jedi Sentinel or develop a more defensive style as a Jedi Guardian (more about each is discussed in the specializations guide).
The following is a list of abilities available to Jedi Knights that will give you a hint on the gameplay and hopefully help you decide if this class is right for you.
Starting Abilities
Name | Description |
Strike | Inflicts your weapon damage spread across a series of quick melee attacks.
Grants 2 Focus. If you are dual wielding then you deal damage from both weapons but suffer a penalty to damage and accuracy, |
Slash | Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty. |
Force Vitality | Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time. |
Introspection | Restores health to the player while channeling |
Quick Travel | Takes you to your current bind point. |
Holoconference | |
Weapon Proficiency: Lightsaber | Able to equip training sabers and standard single bladed lightsabers. |
Weapon Proficiency: Vibrosword | Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons. |
Armor Proficiency: Heavy | Able to equip heavy combat armor. |
Trainable Abilities
Name | Description |
Force Leap | Jumps to a distant target immobilizing them for a few seconds, interrupting their current action and dealing low damage
Generates 2 focus Cannot be used against targets in cover |
Sweep | Strikes up to three enemies in melee range doing normal weapon damage and slowing them to 50% of normal for 6 seconds. |
Overhead Slash | Acrobatic melee attack that does very high damage to a single target and knocks them down for a short duration. Strikes with both weapons if dual wielding although with an accuracy and damage penalty. |
Slash (Rank 2) | Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty. |
Saber Ward | Increases the Knight’s chance to parry melee and ranged attacks by 60% for 15 seconds. |
Master Strike | Performs a series of three melee attacks that stun the target for 3 seconds and knocks the target down for an additional 3 seconds if the channel completes successfully.
Grants 3 focus over the duration of the channel |
Destruction | Destroys the targeted destructible container. |
Force Vitality (Rank 2) | Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time. |
Soresu Form | While in Soresu Form the Knight gains 1 focus when attacked by an enemy once every 3 seconds. Reduces the amount of focus generated by Strike by 1. Also increases chance to parry or deflect incoming attacks by 5%. |
Combat Focus | Immediately grants the Knight 6 focus |
Sprint | Increase your speed and that of your companion by 20% |
Resolve | Breaks the Knight out of all movement impairment effects |
Force Pull | Pulls the target towards the Knight. Interrupts any action the target is currently engaged in and builds moderate threat. |
Saber Throw | Throws your lightsaber at a distant target striking for moderate damage and generating 3 focus. |
Ataru Form | While in Ataru form a successful saber hit will trigger a second attack for 25% weapon damage against a second enemy in melee range. This effect can occur once every 3 seconds. |
Blade Storm | Use the force to project a wave of energy towards the target, dealing moderate damage. |
Valorous Call | Increases the critical strike chance of all nearby party members by 10% and the critical strike damage bonus of all party members by 25% for 15 seconds. Strenght of this effect is doubled on the caster. |
Cyclone Attack | Knocks all targets within 8 meters away from the Knight, knocking them down for 4 seconds. Does low damage to all affected enemies. |
There are also additional abilities that are available depending on your chosen advanced class, Sentinel or Guardian. You can find a list of those in the Jedi Knight advanced classes article.