The following are two groups of abilities Sith Inquisitors will use.
One of them are starting abilities with which every character starts, and others can be learned later on via trainers.
It should give you a nice overview of how gameplay and combat looks like.
Starting Abilities
Name | Description |
Lightning Drain | Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weak and standard enemies. |
Seethe | Pause to prepare for the coming fight, restoring health and force. Damage causes the effect to end prematurely. Cannot be used during combat. |
Saber Strike | Deals 100% weapon damage spread across a flurry of three melee attacks. |
Shock | Shocks the target with high energy damage |
Trainable Abilities
Name | Description |
Overload (Rank 1) | Deals moderate energy damage and knockback to all enemies within 8m. Standard and weak enemies are additionally knocked down for 3s. |
Electrocute | Electrocutes the target, dealing low damage and stunning it for 4s. |
Whirlwind | Traps the target in a whirlwind for 60s. Any damage will end the effect prematurely |
Dark Heal | Heals a friendly target for a moderate amount of health |
Lightning Drain (Rank 2) |
Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weak and standard enemies. |
Backlash | Surrounds the caster in a lightning shield, increasing resistance to damage by 25% for 15s. In addition, once per second, the shield shocks melee attackers dealing low energy damage. |
Unbreakable Will | Summon the unbreakable will of the Sith, immediately freeing you of all incapacitating and controlling effects. |
Force Speed | Increases movement speed by 70% for 2s. Does not break stealth. |
Cloud Mind | Clouds the mind of an enemy, instantly lowering the threat to a moderate amount. |
Deflection | Increase the chance of deflecting blaster bolts by 70% for 15s. |
Sacrifice | Sacrifice companion for instant health to 75% of your total health. |
Nightmare | Send a nightmare down upon all enemies within 8m causing them to cower in fear for 8s. Damage causes this effect to end prematurely. |
Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… You can find it all in this guide specifically written for Sith Inquisitor players!